The trick up the PS4 Pro’s sleeve is getting 4x the resolution with 2x the pixels.
Posted on: February 28, 2017
Before it really got off the ground, I decided that my Generation 5 Engine was much more trouble than it was worth.
Posted on: October 19, 2015
I’m starting a new project and I plan to blog about it as I go.
Posted on: June 22, 2015
Free, open-source, non-GPU, platform independent raytracing in …. well, real-ish time.
Posted on: June 4, 2015